WebSep 10, 2024 · Many answers to similar questions suggest disabling colliders, but that does not really seem to make much of a difference for me. I have also tried making the prefab static, but the problem still remains. Currently I keep getting ~40 FPS with 10000 cubes (just the built-in cube shape stored as a static prefab with a disabled collider). WebOct 9, 2024 · Getting Started Understanding Meshes. Time to start with the basic vocabulary of 3D rendering. The shape of a 3D object is defined by its mesh.A mesh is like a net of points, or vertices.The invisible lines that connect these vertices form triangles, which define the basic shape of the object.. But in addition to the shape, the engine …
Probuilder - how do I make a prefab out of the mesh?
WebApr 7, 2024 · If the Tree Prefab An asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. … WebDec 18, 2024 · HOWEVER: You must manually increase the size of the animation array of the prefab, and select the new animation clip. It is not automatic (like it should be). 3. I believe the size of the project is going to get incredibly BLOATED, because each FBX not only has the animation data, but the mesh, skin, material, UVs, etc. as well! tricon selby
unity - How to efficiently spawn / instantiate a large amount of ...
WebDescribes the different methods you can use to create modular characters comprised of multiple Skeletal Meshes. When creating systems that enable players to customize their characters and swap out different parts, for example different heads or body types, clothing or other options, you'll want to consider constructing your characters in a ... WebDec 18, 2024 · HOWEVER: You must manually increase the size of the animation array of the prefab, and select the new animation clip. It is not automatic (like it should be). 3. I … WebAug 31, 2011 · Posts: 507. im sure you could do it, you will need to figure out a way to get the specific verts from the mesh object (or sharedMesh with modifying a skinned mesh) But as dreamora said, you will need a way to pick what verts you want to reference, then do what you need to do to it (rotate the cube, change its color, etc) kablammyman, Aug 31, … tricon services inc